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Sunsear: Avian Combat

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Devlog

  • Devlog #4: First Public Release on the Play Store
    August 19, 2021 by VisionBreak Games
    I'm thrilled to announce that launch of Sunsear: Avian Combat for Android. It's been a long time coming, and there were a lot of delays, but it feels great to see it out there. I'm officially, undenia... Continue reading
  • Devlog #3 - Using Unity UI to build a world
    January 17, 2021 by VisionBreak Games#unity, #menu
    Not Story Based Sunsear: Avian Combat is first and foremost a game, and it's story is very much secondary. However, even a secondary element needs time and attention in order to have a proper well-rou... Continue reading
  • Devlog #2 - Stupid Bugs 1
    December 09, 2020 by VisionBreak Games#issues, #coding
    Hi there! As developers know, it's always a frustrating time when a whole day of development time is lost to poor design choices leading so some silly bugs. By working with Unity, which seems geared m... Continue reading
  • Devlog #1 - Hello!
    December 03, 2020 by VisionBreak Games#story, #gameplay
    Hi, Welcome to the first devlog for Sunsear: Avian Combat! Hopefully it will be the first of many. I have found these logs to be a great way to structure my thoughts and explain some of my decisions b... Continue reading
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