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Sunsear: Avian Combat
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Devlog
Devlog #4: First Public Release on the Play Store
August 19, 2021
by
VisionBreak Games
I'm thrilled to announce that launch of Sunsear: Avian Combat for Android. It's been a long time coming, and there were a lot of delays, but it feels great to see it out there. I'm officially, undenia...
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Devlog #3 - Using Unity UI to build a world
January 17, 2021
by
VisionBreak Games
#unity, #menu
Not Story Based Sunsear: Avian Combat is first and foremost a game, and it's story is very much secondary. However, even a secondary element needs time and attention in order to have a proper well-rou...
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Devlog #2 - Stupid Bugs 1
December 09, 2020
by
VisionBreak Games
#issues, #coding
Hi there! As developers know, it's always a frustrating time when a whole day of development time is lost to poor design choices leading so some silly bugs. By working with Unity, which seems geared m...
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Devlog #1 - Hello!
December 03, 2020
by
VisionBreak Games
#story, #gameplay
Hi, Welcome to the first devlog for Sunsear: Avian Combat! Hopefully it will be the first of many. I have found these logs to be a great way to structure my thoughts and explain some of my decisions b...
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